AI Insights · Timothy · October 2024
Top 5 Season Pass Games in the Netherlands Q3 2024: Unified Platform Performance
Explore the performance trends of the leading season pass games in the Netherlands for Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top five season pass games in the Netherlands displayed varied performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how these apps fared on a unified platform, combining data from both iOS and Android devices, powered by insights from Sensor Tower.
The ever-popular Candy Crush Saga from King showed a notable increase in weekly revenue, peaking at approximately $421K in late September. Downloads fluctuated throughout the quarter, peaking at 8.1K in late July, while weekly active users showed some variability, ending the quarter at around 84.9K.
Brawl Stars, developed by Supercell, experienced a peak in revenue of roughly $367K at the beginning of July, with a subsequent dip and recovery towards the end of the quarter. Downloads saw a declining trend, starting at 20.3K and ending at 11.9K. Meanwhile, weekly active users remained relatively stable, maintaining figures around 536K by the end of September.
Royal Match by Dream Games exhibited consistent revenue growth, culminating at about $214K in late September. The game's downloads also saw a peak in late July with 13.7K before stabilizing. Weekly active users showed a steady increase, reaching approximately 229K at the close of the quarter.
Playrix's Gardenscapes displayed a steady increase in revenue, peaking at $158K in late September. Downloads saw a noticeable rise towards the end of the quarter, reaching 9K. However, weekly active users experienced a slight decline, ending the quarter at around 78K.
Lastly, Whiteout Survival from Century Games Pte. Ltd. showed fluctuating revenue, peaking at $125K in early September. Downloads trended downward, starting at 14.3K and reaching 8.5K by the end of September. Weekly active users remained stable, concluding the quarter at around 55.5K.
For more detailed insights into the performance of these games and others, visit Sensor Tower.